Shacknews: What sense of gratification do you get when you see people post about how difficult Rogue Legacy is?īut it kind of depends on what people say.
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We didn't want to go overboard because we wanted to avoid punishing early adopters by releasing an expanded version later on.
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For the Sony version we also added 2 extra traits, Sony-exclusive stuff like touch controls and whatnot that we couldn't do on PC, and a few more tweaks to the game for a slightly better game balance. So if you were one of the first people to buy the game, you might have missed out.Īll of this content and a little bit more is in the PSN version. There's also been a slew of tweak, making the game a much more balanced experience too.
Rogue legacy dementia Patch#
About 6 months ago we released a massive 1.2 patch which added 5 remixed bosses, more rooms, more traits, and a secret class. Shacknews: Are there any differences that long-time Rogue Legacy players will notice with these versions of the game? Really super happy we teamed up with them, and I think everyone's gonna be happy with the PSN version. It's just absolutely amazing what they were able to accomplish. The load times are super short, the game runs at 60fps on all platforms, and the controls are super tight. It got close, but they put so much work into the port, that every issue we had was eventually resolved. So when we first got those builds we were afraid they wouldn't be able to bring it up to a quality level that we would be happy with.īut thankfully, they were able to knock it out of the park. We're not the best programmers, and we don't have the technical skills to bring the game to consoles, so we had to team up with Abstraction Games bring the game to Sony consoles. It was sub 20fps on some platforms, and loading the game took upwards of 5 minutes.
![rogue legacy dementia rogue legacy dementia](https://i0.wp.com/www.nerdophiles.com/wp-content/uploads/2015/04/Ty.png)
But it was also pretty scary because the first few builds of the game weren't running well at all. Lee: The first time we saw Rogue Legacy running was pretty insane. Shacknews: How does it feel to have Rogue Legacy out the door for PS4, PS3, and Vita? Did you run into any trouble developing the game for these new platforms?